CONTACTS
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Contacts

Italy, Pontedera (PI), 56025

+39 3464117883

ecsi3d@gmail.com

Team Member

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Contact information
+39 3913591838
3D Artist

Filippo Ceccanti

My experience & years of education

Education
2020 - 2023
AIV (Italian VideoGame Academy)
I have completed a comprehensive course in 3D Art for Video Games, where I mastered the creation of stunning visual components for entertainment products. This course covered various aspects of 3D artistry, including environment design, character modeling, and the creation of different assets. Through intensive training in Maya and ZBrush, I developed advanced skills in 3D modeling and sculpting. Additionally, I learned texturing techniques using Substance Painter, and Substance Designer. The curriculum also focused on utilizing Unreal Engine, one of the most widely used game engines, enhancing my abilities to create high-quality renders and game environments. The course emphasized real-world production pipelines used by major game studios, ensuring that I can meet industry standards in both quality and deadlines. Moreover, it highlighted the importance of soft skills such as problem-solving and teamwork. By working on collaborative projects, I gained valuable experience in applying my skills to create technical demos, effectively enriching my portfolio.
Professional Experience
2023 - 2024
Who Knocks.
At Who Knocks, I worked as a general artist, playing a crucial role in the development of projects for the Metaverse, Digital Marketing and VideoGames. I had the opportunity to specialize in the use of Unreal Engine 5, creating renders, environments and animations, maintaining the standards and deadlines given to me.
Responsibilities
  • Modern trucks and cars
  • New techhologies